Wednesday, February 15, 2012

Exploration 3_Final

I have finished Exploration 3! Overall I received good critique and I had a lot of fun doing this project. I really liked the way my heavy ball bounce looked and my average speed parabolic ball bounce. Doing the 3D one was surprisingly easier than I thought it would be and I feel that I have come along way since the beginning of this project as far as my understanding of animation principles (especially in the aspect of exaggeration).

Exploration 3_Part 2

Animating by hand is actually extremely fun! I was intimidated at first but I am finding myself really enjoying it. It is exciting seeing the ball come to life after shooting each frame in dragon stop motion. I had to redo the first animation 3 times but now I think I have got the hang of it! So far I have finished the first 3 animations and I will start the last 3 soon!

Exploration 3_Part 1

We were assigned 6 hand drawn ball bounce animations. We are to create these animations using light boxes and animation paper. The first ball bounce is simply up and down with a slowing in and out. The second ball bounce is the same up and down, easing in and out, but the difference is we are to use squash and stretch. The next three bounces use squash and stretch following sine waves, each animation the ball will move at a different speeds due to their difference in weights. One the ball will move as if it were of an average weight, the second the ball will move as if it were heavy, and the third the ball will move as if it were light. The final animation will explore a ball bouncing through 3D space using sine waves, and squash and stretch. It is a lot of work and Ive never animated this way before but I am excited!

Exploration 2

Exploration 2 consisted of creating jointed silhouettes from cut out paper and button snaps. We had to display the different animation techniques through a tail, jointed tail, sine wave, fist pound, and whip crack. The tail and the jointed tail were the most challenging for me, and I redid them about 7 times each. I think I over thought everything and that if I went back again fresh I would be able to do it properly. The whip crack and the fist pound were interesting to do because I really got a new insight into the meaning of "breaking joints" and exaggerating motion in animation.  

Wednesday, February 1, 2012

Exploration 2 Introduction

We have been assigned to create 6 hand drawn ball bounce animations exploring weight, gravity, squash, stretch, parabolic, and 3D movement. We will create these using animation paper, animation pencils, and light boxes. They will then be photographed under the stop motion cameras to create a 2D animation!